3v3 Arena Comps

Here’s a link to one list of top tier comps.

A good comp usually has the following:

  1. Silence
  2. Offensive magic dispels (e.g., Purge)
  3. Healing debuff (e.g., Mortal Wounds) or armor reduction
  4. Plus 3 different types of crowd controls that can be “chained” every 30 seconds. The first chain forces the trinket or defensives. The second chain comes in before their defensives are back up again. Here’re the three types:
    1. Stun
    2. Incapacitate
    3. Disorient

You can use the following chart to get a guess on whether your comp is a good one. Let me know if I’m missing anything or have incorrect info in the following chart.

HEALER Silence Stun Disorient Incapacitate Offensive Magic Dispel Healing debuff or armor reduction
Hpally X X X
Dpriest X X X X
Rdruid X X X X
Rsham X X X
Mweaver X X
DPS
DK X X X
Feral X X X X
Boomie X X X X
Hunter X X X X
Mage X X X X X
Monk X X
Ret paladin X X X X
Rogue X X X X X
Spriest X X X X
Shaman X X X
Warrior a/f X X X
Warrior p X X X
Warlock X X X X

Here’s a few comps for comparison (both good and bad) with number in each category:

Silence Stun Disorient Incapacitate Offensive Magic Dispel Healing debuff or armor reduction
Turbo 1 2 2 1 1 1
Shatter 3 2 1 3 2 1
RMD 2 3 2 3 1 1
DK/ Enhance / Mistweaver 1 3 0 2 2 0

The number of crowd controls make Shatter and RMD very powerful if coordinated properly. Turbo has enough crowd control plus a lot of sustained damage. DK/enhance/mistweaver would have difficulty with chain CCs and has no healing debuff.

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