I’m concerned about rage generation. From abilities, only Charge, Shield Slam, and Revenge generate rage. Otherwise, you need take damage to generate rage, unless you take the Rage Machine talent. Smart teams will kite you and avoid attacking you as long as possible. This could be a problem in an arena. Since you’re likely to get attacked in RBGs, it’s possible you’ll be a killing machine.
Haste looks like the primary stat. For PvP, Versatility probably trumps Mastery. Mastery is defensive, Versatility helps both defensive and damage.
Build focuses on increasing the damage of Shield Slam and improving uptime on your target. Rage generation might be a problem. Smart teams will kite you.
Row 1:Relentless might be a good alternative in RBGs to Gladiator’s Medallion since you can get hit by crowd control effects so often.
Row 2: Take Oppressor to have Taunt increase your damage by 20% for 6 seconds. Melee attack refreshes the duration.
Row 3: Sword and Board increase the critical strike chance of Devastate by 30%. The big deal is the 20% damage increase for Shield Slam when Shield Block is active.
Row 4: Rage Machine: non-periodic attacks, even pets, generate rage. That’s right, you want to Taunt pets to attack you if you’re rage starved. I don’t think you have any other option in this row. Without it, you’re likely to be rage starved.
Row 5: Morale Killer reduces the cooldown of Demoralizing Shout by 30 seconds down to one (1) minute. This reduces damage done to all party members by 20% for 8 seconds. Combine this with the Booming Voice talent (Tier 90) and Demoralizing Shout generates 50 rage and increases damage to affected targets by 20%.
Row 6: Dragon Charge at high speed to do 75k damage to enemies in front of you and knock them back. Actually, it appears to knock them in multiple directions.
Tier 15: Normally, I’d say Shockwave if you’re able to regularly hit 3 or more targets; otherwise choose Storm Bolt. However, Warbringer will empower Intercept to do three times as much damage as Shockwave and twice as often. A good way to peel for your healers.
Tier 30:Impending Victory gives you a 15% heal every 30 seconds. But since you’re unlikely to be a primary target I’m leaning towards the other two. If peeling for your healers, Safeguard transfers 20% of damage taken by your Intercept target to you. If you take Warbringer, you’ll need to decide whether to Intercept to your ally for the damage mitigation or to the enemy for the increased damage.
For RBGs, Inspiring Presence causes your allies (not you) to heal themselves for 3% of the damage they deal.
Tier 45: Probably Avatar to increase your damage by 20% for 20 seconds (1.5min cd), plus breaks roots and snares to improve your uptime on targets. The other advantage is that it doesn’t require rage for the damage increase.
But Ultimatum might work very well with Vengeance and Heavy Repercussions against single targets. Here’s how that rotation might work:
- Focused Rage to increase Shield Slam damage
- Shield Block to increase Shield Slam damage
- Battle Cry
- Shield Slam
- Focused Rage; free due to Ultimatum
- Devastate until Shield Slam resets
- Shield Slam
For RBGs, Renewed Fury has Ignore Pain (20-60 rage) increasing your damage by 10% for 6 seconds. Assuming that you’ll be taking enough damage to generate lots of rage this talent may give you a near constant 10% damage increase.
Tier 60: Bounding Stride will let you Heroic Leap every 30 seconds.
Crackling Thunder increases the radius of Thunder Clap by 100%. Useful for grouped up team fights.
Tier 75: In random battlegrounds I’m taking a lot of damage. So I’m going with Never Surrender at the moment to double the amount of damage mitigated by Ignore Pain. Also consider Indomitable to increase your health by 25% and effect of Ignore Pain by 25%.
Tier 90: Going to start with Vengeance as described above.
I’ve seen a number of videos where Booming Voice is used to increase the damage of your burst. Morale Killer (PvP talent) decreases Demoralizing Shout cooldown to 1 minute. Booming Voice will have Demoralizing Shout instantly give you 50 rage and increase your damage by 20% for 8 seconds.
Tier 100: Heavy Repercussions empowers Shield Block to increase the damage from you next Shield Slam by 30%.
Maybe Anger Management, particularly since it can help line up the cooldowns of Battle Cry and Avatar.
Here’s a summary of the damage increases for this build:
- Taunt increases damage by 20%
- Sword & Board empowers Shield Block to increase Shield Slam damage by 20%
- Morale Killer plus Booming Voice empowers Demoralizing Shout (1 min cd) to increase damage by 20%
- Avatar increases damage by 20% (1.5 min cd)
- Heavy Repercussions empowers Shield Block to increase next Shield Slam damage by 30%
Getting the first 16 ranks of an artifact weapon shouldn’t take too long. Here’s what I thought I would take for those 16 ranks to get started. Mostly focused on increasing damage and getting to the Mass Spell Reflection trait.
Other Things I Found Interesting
- Shield Slam has a 9 sec cd but Devastate has a greater than 50% chance to reset it.
- Shield Block has 2 charges with a 13 second recharge. Will be able to use this prior to each Shield Slam.
- Pummel has a 15 second cd
- Revenge has a 9 sec cd but dodges and parries may reset it
- Focused rage increases Shield Slam damage by 20% per each 30 rage and can stack up to three times (+60% total). However, this could leave you rage starved. Your every one minute burst might look something like this. Get rage to 90+, then:
- Stack Focused Rage to 60% leaving you rage starved
- Avatar if ready
- At 20 rage hit Ignore Pain
- Then Demoralizing Shout for 50 rage and the extra damage
- Shield Block
- Battle Cry for guaranteed Shield Slam Crit
- Shield Slam
- On to your regular rotation
- Heroic Leap resets Taunt so you can use it on your target immediately