Very likely these will change as we get more experience with demon hunters. This build focuses on RBGs, including being the flag carrier.
Basic approach: stun the target multiple times to make the target immune to further stuns. Every 35 seconds, use Fel Eruption against this target to hit for 2,400% of attack power. Yes, you read that right.
Tier 99: Fel Mastery increases Fel Rush damage by 50% plus grants 25 Fury if you hit a target.
Tier 100: Prepared reduces the cooldown of Vengeful Retreat to 15 seconds and allows you to assault nearby enemies for 100% physical damage, vault away and reduce their movement speed by 70% for 3 seconds.
Tier 102: Felblade for 15-yard charge (15 sec cd) and generating 30 fury in addition to the damage.Demon’s Bite has a chance to reset cooldown.
Tier 104: Netherwalk for a 100% movement speed increase and immunity for damage for 5 seconds.
Tier 106: Momentum works well with Fel Rush and Vengeful Retreat. These two abilities will then increase your damage by 20% for 4 seconds.
Fel Eruption (20 yd range, 35-second cd) stuns the target for 2 seconds and inflicts 1,200% of attack power damage. This increases to 2,400% if the target is fully immune to stuns.
Nemesis increases damage by 20% (recent buff) for 1 minute with a 2-minute cooldown.
I’m thinking Momentum in this tier.
Tier 108: Demon Reborn allows Metamorphosis to reset the cooldowns of Eye Beam (50 fury, 20 yd range, 45 sec cd, 550% of attack power), Chaos Nova (30 fury, 5 sec stun of nearby enemies, 1 min cd) and Blur (increase dodge chance by 50%, reduce all damage by 35% for 10 seconds, 1 min cd). Used in conjunction with the Awaken the Demon Within Talent.
Alternatively, Master of the Glaive with the Rushing Vault PvP talent.
Tier 110: Chaos Blades (2 min cd) increases damage for 12 seconds and increases auto-attack damage by 200%.
How about this one? Hit Eye of Leotheras when a caster attacks you and they will take 4% of their health in shadow damage for every spell. Each spell resets the duration. For example, standing in a mages orb might actually kill the mage.
Row 1: Gladiator’s Medallion for an arena, Relentless for RBGs.
Row 2: You’re squishy. Correction: VERY squishy. Take Reinforced Armor for 10% increased health. Sparring against melee teams.
Row 3: Cover of Darkness increases the chance by 50% that you and your allies will avoid damage while within your Darkness (8 yd radius cloak for 8 seconds) effect.
Row 4: Eye of Leotheras (see above)
Row 5: Awaken the Demon Within (1 min cd): See details above.
Row 6: Mana Break will deal 1% additional damage for every 2% of missing mana of your target. Might be very good way to finish off a healer in long fights. If you feel your squishy take Rain from Above for escapes. Otherwise, Detainment turns Imprison into a Cyclone with a 10-second cooldown.
- Eye Beam if multiple targets
- Chaos Strike with >60 fury
- Blade Dance if multiple targets
- Demon’s Bite. If you take Demon Blades in Tier 100 this talent replaces Demon’s Bite and is part of your auto-attack. Good for generating fury without using a gcd.
- Throw Glaive if you’re out of range
Other things I found interesting:
- Consume Magic is an interrupt with a 20 yard range and a 15 second cooldown. A successful interrupt generates 50 Fury.
- Double Jump and Glide for many reasons, including flag carrying.
- Fel Rush gives you two charges with a 10 second recharge. Another good ability for flag carrying.
- Spectral Sight allows you to see enemies through barriers and stealthies for 10 seconds every 30 seconds.