Shadow priest: how to maintain void form


Skill-capped arena tier list



Updated to reflect the changes made in the most recent patch.

Here you will find a strong representation of the current metagame from a EU point of view. That being said, this view should closely mirror meta games throughout all regions.

This list was generated using a rankings system modified by Rank 1 and Blizzcon players. Contributors to this list include Zunniyaki (Multi Blizzcon competitor/EU Regionals winner), Loony (Blizzcon champion), Joefernandes (Blizzcon champion), Wallirikz, Zeepeye, Dakkroth, Mystic and many more.

All specs have been assigned to a tier based on the comps available to them and not necessarily because of their power alone.




  • Windwalker Monk + Frost Death Death Knight + Resto Shaman/Holy Paladin
  • Windwalker Monk + Affliction/Destruction Warlock + Resto Shaman

PROS: Powerful sustained damage against cloth/leather and burst against all classes, mortal strike effect, high mobility, very disruptive
CONS: Sustained damage output very reliant on the armor type of their opponents


  • Frost Death Knight + Windwalker Monk + Holy Paladin/Resto Shaman
  • Shadowcleave (Frost Death Knight + Destruction Warlock + Holy Paladin/Resto Shaman)

PROS: Powerful sustained and burst damage, very disruptive
CONS: Must manage runes to properly balance self-healing and damage output, relatively immobile, easily trainable




  • Havoc Demon Hunter + Arms Warrior + Resto Druid
  • Thundercleave (Arms Warrior + Elemental Shaman + Resto Druid)
  • Arms Warrior + Demonology/Affliction Warlock + Resto Druid/Resto Shaman
  • TSG (Arms Warrior + Unholy/Frost Death Knight + Holy Paladin/Mistweaver Monk/Resto Druid/Resto Shaman)

PROS: Incredible pressure through raw damage and healing reductions, highly mobile with proper management of mobility CDs

CONS: Often forced to play in defensive stance, still susceptible to swaps while in Battle Stance

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Hotfixes: 9/26/17 feral nerfs, more

Player versus Player

  • Druid
    • Shred now deals an additional 25% damage while stealthed in PvP situations (was 50%).
    • Rake now deals an additional 50% damage while stealthed in PvP situations (was 100%).
    • Feral
      • Enraged Maim now costs 5 Combo Points.
      • Enraged Maim incapacitates the target for 5 seconds (was 6 seconds).
      • Enraged Maim now has a 10 second cooldown (was 6 seconds).
      • The damage of the Lunar Inspiration version of Moonfire is reduced by 20% in PvP situations.
      • Ferocious Wound reduces the maximum health of the target by 15% (was 25%).
  • Demon Hunter
    • Imprison’s duration on players is now 3 seconds (was 4 seconds).
    • Detainment increases Imprison’s cooldown to 45 seconds, up from 30 seconds.
  • Monk
    • Mistweaver
      • PvP Template Versatility increased by 5%
      • PvP Template Armor increased by 10%
      • Mana Regeneration increased by 5% in PvP situations.
      • Life Cocoon’s absorb is increased by 10% in PvP situations.
  • Paladin
    • Holy
      • Avenging Crusader heals for 175% of damage dealt (was 200%).
  • Shaman
    • Restoration
      • Earth Shield reduces all damage the target takes by 10% (was 15%).
  • Warlock
    • Destruction
      • Chaos Bolt’s damage is reduced by 10% in PvP situations.
      • Focused Chaos increases Chaos Bolt damage by 65% (was 75%).
      • Firestone increases critical strike chance by 65% (was 75%).
      • PvP Template Intellect increased by 6%.