Hotfixes 12/5/17

  • Priest
    • Shadow
      • Vampiric Touch and Shadow Word: Pain damage reduced by 12%.
      • All other abilities increased by 3%.
  • Rogue
    • Outlaw
      • All damage abilities increased by 4%.
  • Warlock
    • Affliction
      • Corruption and Agony damage reduced 6%
      • Unstable Affliction damage reduced 4%

Balanced by:

  • Priest
    • Shadow
      • PvP Template Intellect increased by 2%.
      • Mind Blast damage increased by 5% in PvP situations.
      • Mind Flay damage increased by 15% in PvP situations.
  • Warlock
    • Affliction
      • PvP Template Versatility increased by 25%.
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Hotfixes 11/28/17

Player versus Player

  • Intellect, Strength, Agility, and Versatility granted by Concordance of the Legionfall in PvP situations is reduced by 65% for all players (was 60% reduced).
  • Death Knight
    • Frost
      • Pillar of Frost increases Strength by 12% in PvP situations (was 20%).
      • Frozen Core increases Frost damage dealt by 5% in PvP situations (was 10%).
  • Druid
    • Balance
      • Solar Beam’s persistent silence effect can no longer be avoided by jumping.
  • Hunter
    • Scorpid Sting can no longer be cast while stunned.
    • Marksmanship
      • TNT should no longer cause enemy player targets standing at the maximum range of Bursting Shot to ignore Bursting Shot’s disorient effect.

 

  • Mage
    • Arcane
      • PvP Template Intellect reduced by 4%.
  • Monk
    • Mistweaver
      • Blackout Kick damage increased by 10% in PvP situations.
      • Rising Sun Kick damage reduced by 10% in PvP situations.
    • Windwalker
      • Blackout Kick damage increased by 10% in PvP situations.
      • Fists of Fury damage reduced by 5% in PvP situations.
      • Ride the Wind now correctly stacks with other movement speed increasing spells and effects.
      • Rising Sun Kick damage reduced by 10% in PvP situations.

 

  • Priest
    • Holy
      • Ray of Hope final damage is no longer reduced by damage reduction abilities.
      • Holy Ward now properly prevents the application of Bursting Shot and Between the Eyes.
      • Greater Fade now properly causes Bursting Shot’s disorient to miss.
    • Shadow
      • Mind Bomb’s AoE stun now adheres to line of sight checks from the initial target.
      • Void Eruption’s damage reduced by 60% in PvP situations.
      • Lash of Insanity now grants 2 Insanity per tick in PvP situations (was 3).
  • Rogue
    • Assassination
      • Flying Daggers increases the radius of Fan of Knives by 50% (was 100%).

 

  • Shaman
    • Skyfury Totem will no longer incorrectly keep the casting Shaman in combat for its duration.
    • Restoration
      • Tidal Totem (Tidal Pools artifact trait) will no longer incorrectly keep the casting Shaman in combat for its duration.
    • Elemental
      • Elemental Overload spell damage reduced by 25% in PvP situations.
    • Restoration
      • Healing Wave’s healing increased by 175% in PvP situations (was 200%).
  • Warlock
    • Demonology
      • Implosion damage reduced by 30% in PvP situations (was 20%).
    • Destruction
      • Cremation now deals 3% of the target’s health (was 5%).

 

  • Warrior
    • Arms
      • PvP Template Versatility reduced by 5%.

Hotfixes: 9/26/17 feral nerfs, more

Player versus Player

  • Druid
    • Shred now deals an additional 25% damage while stealthed in PvP situations (was 50%).
    • Rake now deals an additional 50% damage while stealthed in PvP situations (was 100%).
    • Feral
      • Enraged Maim now costs 5 Combo Points.
      • Enraged Maim incapacitates the target for 5 seconds (was 6 seconds).
      • Enraged Maim now has a 10 second cooldown (was 6 seconds).
      • The damage of the Lunar Inspiration version of Moonfire is reduced by 20% in PvP situations.
      • Ferocious Wound reduces the maximum health of the target by 15% (was 25%).
  • Demon Hunter
    • Imprison’s duration on players is now 3 seconds (was 4 seconds).
    • Detainment increases Imprison’s cooldown to 45 seconds, up from 30 seconds.
  • Monk
    • Mistweaver
      • PvP Template Versatility increased by 5%
      • PvP Template Armor increased by 10%
      • Mana Regeneration increased by 5% in PvP situations.
      • Life Cocoon’s absorb is increased by 10% in PvP situations.
  • Paladin
    • Holy
      • Avenging Crusader heals for 175% of damage dealt (was 200%).
  • Shaman
    • Restoration
      • Earth Shield reduces all damage the target takes by 10% (was 15%).
  • Warlock
    • Destruction
      • Chaos Bolt’s damage is reduced by 10% in PvP situations.
      • Focused Chaos increases Chaos Bolt damage by 65% (was 75%).
      • Firestone increases critical strike chance by 65% (was 75%).
      • PvP Template Intellect increased by 6%.

Hotfixes: 9/5/17

Player versus Player

  • Players have a 30% reduced chance to Dodge and Parry attacks while in PvP situations (was 20%).
  • Stealth effects should no longer be removed when Dalaran Sewers starts.
  • Death Knight
  • Unholy
    • Crypt Fever damage reduced by 25%.
    • PvP template Strength reduced by 2%.
  • Frost
    • PvP template Strength reduced by 3%.
  • Demon Hunter
  • Havoc
    • PvP template Agility reduced by 3%.
  • Druid
    • Balance
      • Circadian Invocation will no longer keep the Druid and target in combat for an extended time.
    • Feral
      • Brutal Slash now deals 40% less damage in PvP situations.
      • PvP template Agility reduced by 3%.
      • PvP template Armor increased by 15%.
      • PvP template Versatility increased by 20%.
      • PvP template Stamina increased by 5%.
      • Feral Instinct increases damage you deal by 2.5% per rank in PvP situations (was 5%).
  • Monk
  • Windwalker
    • Serenity increases your damage deal by 16% in PvP situations (was 22%).
  • Paladin
  • Holy
    • Avenging Crusader healing should now properly scale with Versatility.
  • Retribution
    • Templar’s Verdict deals 7% less damage in PvP situations.
    • Divine Storm deals 7% less damage in PvP situations.
  • Rogue
  • Subtlety
    • PvP template Agility reduced by 3%.
    • Symbols of Death increases your damage by 10% in PvP situations (was 15%).
    • Catlike Reflexes increases Dodge chance by 5% in PvP situations (was 20%).
  • Warrior
  • Arms
    • PvP template Strength reduced by 2%.

Hotfixes: 8/29/17

Player versus Player

  • Demon Hunter
    • Havoc
      • PvP template Stamina reduced by 5%.
  • Demon Hunter
    • Vengeance
      • Demonic Trample now provides a 50% movement speed increase while carrying a Flag in battlegrounds (was 100%).
  • Death Knight
    • Frost
      • PvP template Stamina reduced by 7%.
  • Death Knight
    • Unholy
      • PvP template Stamina reduced by 7%.
  • Mage
    • Frost
      • Chilled to the Core increases Frost damage by 10% in PvP situations (was 20%).
  • Warrior
    • Arms
      • PvP template stamina reduced by 5%.
    • Fury
      • PvP template stamina increased by 3%.

Hotfixes 7/25/17: important nerfs

Druid – Balance

  • PvP Template Armor reduced by 10%.
  • Each rank of Bladed Feathers grants 12.5% additional armor in PvP, down from 25.
  • Ironfeather Armor now grants an additional 25% armor, down from 50% armor.
  • Celestial Guardian now grants 10% spell damage reduction, down from 20%.
  • Moonkin Form now grants 125% additional armor in PvP situations, down from 200%.

Druid – Restoration

  • PvP Template Intellect increased by 2%.
  • PvP Template Mastery increased by 20%.

Mage – Frost

  • Frigid Winds increases chilling effects by 10% in PvP situations, down from 15%.
  • Chilled reduces the movement speed of targets by 40% in PvP situations, down from 50%.

Priest – Holy

  • Ray of Hope’s cooldown is increased to 60 seconds, up from 45 seconds.
  • PvP Template Intellect reduced by 4%.
  • PvP Template Mastery reduced by 30%.
  • The heal over time effect of Renew now heals for an additional 75% in PvP, down from an additional 100%.

Shaman – Restoration

  • Riptide’s heal is increased by 15% in PvP situations, down from an additional 30%.
  • PvP Template Intellect reduced by 4%.

Warlock – Affliction

  • PvP Template Intellect increased by 4%.

Warlock – Destruction

  • PvP Template Armor increased by 30%.
  • PvP Template Versatility increased by 5%.

Hotfixes

July 7

Player Versus Player

  • Priest
    • Holy
      • Ray of Hope will now increase healing done by the intended 50%, and can no longer be used while silenced.

Classes

  • Monk
    • Brewmaster
      • Exploding Keg now reduces enemy autoattack damage by 99% for 3 seconds, instead of causing all melee attacks to miss.
      • Developers’ Note: Exploding Keg had some unintended interactions with raid bosses which allowed it to trivialize some mechanics. Rather than making bosses immune to it, we’re redesigning the debuff slightly, in order to retain the spirit of the effect. A followup hotfix will restore the original functionality in PvP, and the tooltip will be updated in Patch 7.3.
  • Priest
    • Holy
      • Binding Heal will now always correctly heal the target, caster, and one additional target.

July 5

 

Classes

  • Heroic Leap, Infernal Strike, and Metamorphosis should no longer go on cooldown when the target destination is out of line of sight.
  • Druid
    • Feral
      • Predator (Talent) should now properly reset the cooldown of Tiger’s Fury when a target dies while affected by Ashamane’s Frenzy.
    • Restoration
      • Corrected an issue causing Moment of Clarity to increase Regrowth healing by more than the intended 15%.
  • Monk
    • Corrected an issue that could cause Dampen Harm to reduce damage by more than 50% in some circumstances.

Player Versus Player

  • Rogue
    • Assassination
      • Shiv no longer incorrectly provides an increase to Crippling Poison.