7.3 Skill-capped talent guides 9/29/17



Hotfixes: 9/26/17 feral nerfs, more

Player versus Player

  • Druid
    • Shred now deals an additional 25% damage while stealthed in PvP situations (was 50%).
    • Rake now deals an additional 50% damage while stealthed in PvP situations (was 100%).
    • Feral
      • Enraged Maim now costs 5 Combo Points.
      • Enraged Maim incapacitates the target for 5 seconds (was 6 seconds).
      • Enraged Maim now has a 10 second cooldown (was 6 seconds).
      • The damage of the Lunar Inspiration version of Moonfire is reduced by 20% in PvP situations.
      • Ferocious Wound reduces the maximum health of the target by 15% (was 25%).
  • Demon Hunter
    • Imprison’s duration on players is now 3 seconds (was 4 seconds).
    • Detainment increases Imprison’s cooldown to 45 seconds, up from 30 seconds.
  • Monk
    • Mistweaver
      • PvP Template Versatility increased by 5%
      • PvP Template Armor increased by 10%
      • Mana Regeneration increased by 5% in PvP situations.
      • Life Cocoon’s absorb is increased by 10% in PvP situations.
  • Paladin
    • Holy
      • Avenging Crusader heals for 175% of damage dealt (was 200%).
  • Shaman
    • Restoration
      • Earth Shield reduces all damage the target takes by 10% (was 15%).
  • Warlock
    • Destruction
      • Chaos Bolt’s damage is reduced by 10% in PvP situations.
      • Focused Chaos increases Chaos Bolt damage by 65% (was 75%).
      • Firestone increases critical strike chance by 65% (was 75%).
      • PvP Template Intellect increased by 6%.

Target calling in RBGs

Basics of target calling

  • Approach varies based on the type of map
    • On base control maps you probably can’t reach their healers without getting destroyed
      • Look for out of position and over-extended players
      • If they’re going after your healers, which should be in the back, blow them up
    • On flag-capture maps, your primary goal is to peel off their trailing healer and kill them. Then kill the flag carrier.
  • If you have a choice, pick:
    1. Out of position players, if you can pull them around a corner or other obstacle, even better
    2. Healers that just used a major defensive cooldown (e.g., mistweaver bubble)
    3. Top healer OR top damage dealer
      1. Often best to just crowd control the healers and drain their mana by attacking their highest DPSers when attacking or defending bases
        1. Killing a mana-drained healer is generally a bad idea, they get to resurrect with full mana
    4. Of course, kill the low health target
    5. If you’re not sure, pick someone close by
  • If your teammates don’t use assist macros or other ways to automatically switch targets you will need to call ” going to switch to the [class & spec] in 3 . . . 2 . . 1.”