7.3 changes

Classes

  • The Avoidance stat has been reduced in effectiveness by 27% at all levels.

  • Death Knight
    • Frost
    • The synergy between Hungering Rune Weapon and Breath of Sindragosa has dominated the spec, leaving little room for variety. We’re adjusting this combo, and overall damage has increased to compensate. The result should be a more competitive talent picture. All three level 100 talents are tweaked for balance and to play more smoothly. Hungering Rune Weapon should still be hectic to use and require planning, but should not drastically overcap resources anymore.
      • All damage increased by 14%.
      • Hungering Rune Weapon has moved to the level 100 row, swapping with Glacial Advance, which is now on the level 58 row.
      • Breath of Sindragosa damage increased by 10%.
      • Hungering Rune Weapon duration reduced to 12 seconds (was 15 seconds) and additionally grants 20% haste.
      • Obliteration duration increased to 10 seconds (was 8 seconds).
      • Obliteration now causes Howling Blast to grant Killing Machine (in addition to Frost Strike).
    • These changes collectively reduce Frost’s propensity to be flooded with resources in many of its talent/legendary setups
      • Horn of Winter cooldown increased to 45 seconds (was 30 seconds).
      • Murderous Efficiency chance reduced to 50% (was 65%).
      • Koltira’s Newfound Will generates 1 Rune (was 2) and now causes Obliterate to deal 10% extra damage.
    • The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options. This requires targeted balance changes.
      • Runic Attenuation is now level 56, Murderous Efficiency is now at level 57, and Frozen Pulse is now level 90.
      • Freezing Fog effect reduced to 20% (was 30%).
      • Frozen Pulse damage reduced by 39%.
      • Icy Talons bonus increased to 15% (was 10%).
      • Shattering Strikes bonus increased to 60% (was 40%).
    • The utility talent row on level 75 should now provide a better payoff in situations where Frost’s comparative lack of mobility is felt.
      • Volatile Shielding now causes Anti-Magic Shell to generate 100% additional Runic Power (was: removes Runic Power generation), and no longer deals damage.
      • White Walker replaced with new talent, Inexorable Assault: For every 1 second spent in combat with no enemy within 8 yards, you gain a stack of Inexorable Assault. Each stack causes your next autoattack to deal additional Frost damage.
  • Druid
    • All Specs
      • Mass Entanglement is now a 15-yard AoE around the target.
      • Prowl cooldown reduced to 6 seconds (was 10 seconds).
      • Rebirth is now castable in all forms.
    • Feral
    • Feral’s updates are focused on addressing two issues with the spec: reducing the dominance of complexifying talents such as Savage Roar, Jagged Wounds, and Bloodtalons, and reducing the damage gap between learning the spec and playing it perfectly. Feral has traditionally been a high skill-cap spec, and we have no intention of changing that, but this suite of updates should make the spec more approachable and less punishing for those still learning its nuances.
      • All damage increased by 33%.
      • Bloodtalons damage bonus reduced to 20% (was 50%), and now additionally procs from casting Entangling Roots.
      • Elune’s Guidance cooldown reduced to 30 seconds (was 45 seconds), and combo points granted reduced to 5 + 5 over 5 seconds (was 5 + 8 over 8 seconds).
      • Fixed a bug with Incarnation: King of the Jungle, where Ferocious Bite’s optional additional 25 energy cost wasn’t being reduced by 50% as intended.
      • Incarnation: King of the Jungle now only allows the use of Prowl while in combat once throughout its duration, and now reduces the cost of all Cat Form abilities by 50% while active (was 60%).
      • Jagged Wounds now causes your Rip, Rake, and Thrash abilities to deal the same damage as normal, but in 20% less time (was 33%).
      • Moment of Clarity’s damage bonus to affected abilities increased to 20% (was 15%), and now affects Brutal Slash.
      • Predatory Swiftness no longer affects or is consumed by Rebirth.
      • Sabertooth damage bonus to Ferocious Bite increased to 20% (was 15%).
      • Savage Roar duration increased by 50% at all combo point levels, and damage bonus reduced to 15% (was 25%).
      • Tear the Flesh (Artifact trait) now increases damage dealt by Rake by 6% (was 7%) per rank.
    • The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options.
      • Elune’s Guidance has moved to level 100 row, swapping with Brutal Slash, which is now on the level 90 row.
      • Jagged Wounds has moved to level 75, swapping with Savage Roar, which is now on the level 90 row.
    • The rhythm and pacing of AoE situations should now feel more consistent with the rest of Feral’s abilities.
      • Swipe Energy cost reduced to 40 (was 45).
      • Thrash Energy cost reduced to 45 (was 50).
      • Thrash Now generates 1 combo point if it hits a target.
    • Savage Roar is generally maintained at full uptime, so the “deals increased damage for their full duration” on it provided no gameplay, only added complication. In comparison, Tiger’s Fury and Bloodtalons still provide interesting gameplay due to their limited nature.
      • Savage Roar now increases the damage of Feral damage over time effects dynamically, based on whether Savage Roar is active or inactive at the time of dealing damage. Previously, Feral damage over time abilities dealt a set amount of total damage over their full duration based on whether Savage Roar was active or not when the damage over time abilities were cast. Tiger’s Fury and Bloodtalons functionality remains unchanged.
  • Hunter
    • The Porcupine family has been re-named to Rodent.
  • Monk
    • Windwalker
      • Rushing Jade Wind damage increased by 22%.
    • Nearly all damage sources are now covered by Versatility, and these were two that didn’t need to be left out.
      • Touch of Death’s damage is now increased by Versatility.
      • Touch of Karma’s damage is now increased by Versatility.
  • Paladin
    • The Paladin class mount vendor now offers a glyph that allows Paladins to transform their Divine Steed into their class mount.
    • Blessing of Sacrifice should now robustly prevent against reducing the casting Paladin below 20% health.
      • Developers’ note: This is a bugfix to Blessing of Sacrifice to eliminate the issue with it reducing you to below the listed health amount, and even occasionally killing you. It should now be safe to rely on it to perform as expected.
    • Retribution
    • Traits and legendaries that buff Crusade should still be attractive, but not as far ahead of the pack as they previously were.
      • All damage abilities increased by 6%.
      • Chain of Thrayn now correctly, additively stacks with Crusade.
      • Wrath of the Ashbringer trait bonus reduced to 2 seconds per rank (was 2.5 seconds per rank).
      • Mastery’s effect on Judgment damage increased by 46%, and Mastery’s effect on Judgment debuff strength increased by 17%.
      • Execution Sentence damage increased by 17%.
      • Righteous Blade trait bonus reduced to 4% per rank (was 5% per rank).
      • Unbreakable Will is no longer triggered when you’re under the effect of Sleep Canister.
    • Protection
    • There should now be much less DPS and survivability swing between Seraphim and non-Seraphim builds. Non-Seraphim builds now do better damage, and Seraphim builds do not sacrifice as much defense as they previously did.
      • Seraphim cooldown increased to 45 seconds (was 30 seconds)
      • Damage increased by 8%: Avenger’s Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr.
      • Bulwark of the Silver Hand now gives 35% Armor (was 20%).
  • Shaman
    • Elemental
      • Earthquake damage increased by 19%.
      • Static Overload redesigned: After using Stormkeeper, your next Chain Lightning causes Elemental Overload to trigger on every target.
    • Elemental continues to have strong AoE capabilities, but we want to help make their single target damage a bit more attractive.
      • All damage abilities increased by 6% (with the exception of Chain Lightning).
      • Earth Shock damage increased by 7%.
      • Frost Shock damage increased by 13%.
    • This set of changes gives Elemental much more room to benefit from their mastery stat before reaching the hard cap of 100% proc rate.
      • Elemental Blast damage increased by 7%.
      • Elemental Blast now provides 2000 stats at level 110 (was 2400).
      • Elemental Overload now does 85% of base damage (was 75%) and its proc rate has been reduced by 17%.
      • Totem Mastery: Storm Totem bonus reduced to 5% (was 10%).
  • Warlock
    • Healthstone now heals 25% of the user’s health at all levels.
      • Developers’ note: Healthstones should be more useful at current endgame health amounts.
  • Warrior
    • Fury
      • Juggernaut damage bonus reduced to 3% per stack (was 5% per stack).
      • Execute damage increased by 20%.
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7.2.5 changes

Player versus Player

Demon Hunter
Havoc

  • Template Agility increased from 80% to 85%.
  • Template Haste reduced from 130% to 110%.
  • Template Versatility increased from 100% to 120%.
  • Chaos BladesChaos Blades increases damage dealt by 20% (was 30%) in PvP situations.
  • Fel BarrageFel Barrage damage reduced by 30% in PvP situations.
  • NemesisNemesis durations increased to 30 seconds in PvP situation (was 15 seconds).
  • NemesisNemesis now increases damage by 15% (was 25%).

Hunter
Beast Mastery

  • Template Agility decreased from 80% to 70%.
  • Template Armor decreased from 120% to 100%.
  • Template Critical Strike increased from 70% to 100%.
  • Template Mastery decreased from 75% to 45%.
  • Dire Beast: BasiliskDire Beast: Basilisk is now immune to snares and roots.
  • Dire Beast: BasiliskDire Beast: Basilisk damage has been increased by 50%.

Marksmanship

  • Template Agility decreased from 105% to 100%.
  • Template Critical Strike increased from 50% to 80%.
  • Template Haste decreased from 150% to 120%.
  • Sniper ShotSniper Shot no longer increases its own range.
  • Sniper ShotSniper Shot duration increased to 15 seconds (was 10 seconds).
  • Sniper ShotSniper Shot range is increased to 55 yards (was 40 yards).

Monk
Mistweaver

Windwalker

  • Template Versatility increased from 100% to 120%.
  • Template Haste increased from 175% to 200%.

Paladin
Holy

Protection

Retribution

Priest
Discipline

Holy

  • Template Damage dealt decreased from 75% to 65%.
  • Template Haste increased from 100% to 125%.
  • Template Intellect increased from 135% to 145%.
  • Template Mastery reduced from 100% to 75%.
  • Divine AttendantDivine Attendant now reduces cooldown by 2.5 minutes (was 2 minutes). Tooltip will be inaccurate till a followup hotfix.
  • Greater FadeGreater Fade‘s duration has been reduced to 4 seconds (was 6 seconds).
  • Ray of HopeRay of Hope‘s bonus healing has been reduced to 50% (was 100%).
  • RenewRenew‘s periodic healing has been increased by 100% in PvP situations.
  • Spirit of the RedeemerSpirit of the Redeemer now has a 3 minute cooldown (was 5 minutes).
  • Spirit of the RedeemerSpirit of the Redeemer now has a 7 second duration (was 10 seconds).

Shadow

Shaman

Enhancement

Restoration

  • Template Critical Strike increased from 50% to 120%.
  • Template Versatility increased from 130 to 140%.
  • Earth ShieldEarth Shield will now heal when an attacker takes 4% of their max health in damage (was 8%).
  • Earth ShieldEarth Shield now has 4 charges (was 3).
  • Healing Stream TotemHealing Stream Totem now heals for an additional 40% in PvP situations (was 10%).
  • RiptideRiptide heals for an additional 30% in PvP situations.
  • Healing WaveHealing Wave heals for an additional 50% in PvP situations (was an additional 100%).

Warrior
Fury

  • Template Stamina decreased from 100% to 95%.
  • BloodthirstBloodthirst‘s heal is reduced by 25% in PvP situations.

PvE and PvP Changes

  • Smart heals such as Wild GrowthWild Growth and Holy Word: SanctifyHoly Word: Sanctify now favor player targets over non-player targets, regardless of their health.
  • Death Knight [Top]
  • Demon Hunter [Top]
    • Havoc
      • Chaos BladesChaos Blades now increase damage done by 30% (was a scaled increase based on Mastery), duration increased to 18 seconds (was 12).
      • Fel BarrageFel Barrage no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
      • Fel BarrageFel Barrage damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
      • Prepared now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
    • Vengeance
      • Damage of all abilities, including talents, increased by 15%.
      • Blade TurningBlade Turning redesigned: Parrying an attack increases your Pain generation by 20% for 5 seconds.
      • Demon SpikesDemon Spikes can only be extended to a maximum of three times its base duration.
      • Demonic InfusionDemonic Infusion cooldown reduced to 1.5 minutes (was 2 minutes).
      • Feast of SoulsFeast of Souls total healing increased by 20%.
      • FractureFracture now costs 30 Pain (was 20 Pain).
      • Immolation AuraImmolation Aura periodic damage increased by an additional 22%.
      • Last ResortLast Resort will not absorb a killing blow of more than 200% of the player’s maximum health.
      • Lesser Soul Fragment generation from ShearShear has been increased by 10%.
      • Soul CleaveSoul Cleave now costs 25 to 50 Pain (was 30 to 60), and now heals for 6.6 times Attack Power per 25 Pain spent.
      • Spirit BombSpirit Bomb redesigned: Consume all Soul Fragments within 25 yards and then explode, afflicting nearby enemies with Frailty for 20 seconds and damaging them for 3.0x Attack Power fire per fragment. You heal for 20% of all damage you deal to enemies with Frailty.
      • When Demon SpikesDemon Spikes is activated and a Demon SpikesDemon Spikes buff is already present, the values of the two buffs are now correctly averaged.
      • When Soul Fragments are created that exceed the cap of 5 active fragments, the oldest fragment is now automatically consumed if it is within 60 yards of the Demon Hunter. If it is more than 60 yds from the Demon Hunter, it despawns.
  • Druid [Top]
  • Hunter 
    • Play DeadPlay Dead/Wake UpWake Up no longer has a maximum range (was 100 yards).
    • Beast Mastery
      • All damage dealt by abilities and pets increased by 6%.
      • Dire BeastDire Beast now has 2 charges baseline.
      • Dire FrenzyDire Frenzy now has 2 charges baseline.
      • Aspect of the WildAspect of the Wild now reduces the global cooldown of all damaging spells by 0.2 seconds while active.
      • Chimaera Shot’s cooldown increased to 15 seconds (was 9 seconds), damage increased by 100%, and missile speed increased by 25%.
    • Marksmanship
    • Survival
  • Mage [Top]
  • Monk [Top]
  • Paladin [Top]
  • Priest [Top]
  • Rogue [Top]
    • Pickpocketing: Griftah in the Hall of Shadows has found a lamp, which may lead the sticky-fingered among you to interesting challenges and great profit.
    • Griftah now sells a selection of items for Coins of Air to his distinguished clientele.
    • Items purchasable with Dingy Iron Coins are now also purchasable with Coins of Air.
    • Assassination
      • Damage of all abilities increased by 10%.
      • Agonizing PoisonAgonizing Poison has been removed.
      • New talent added, replacing Agonizing Poison: Toxic BladeToxic Blade
        • Costs 20 Energy, generates 1 Combo Point, 25 second cooldown.
        • Stab your enemy with a toxic blade, dealing [600% Weapon Damage] Nature damage. Your Nature damage abilities against the target are increased by 35% for 9 seconds.
      • ExsanguinateExsanguinate now causes your Bleed effects to bleed out 150% (was 100%) faster.
      • ExsanguinateExsanguinate now costs 25 Energy.
      • Fan of KnivesFan of Knives damage increased by 40%.
      • VendettaVendetta now affects Poison BombPoison Bomb damage.
    • Outlaw
    • Subtlety
      • Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow DanceShadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of DeathSymbols of Death more engaging.
      • All damage dealt increased by 20%.
      • BackstabBackstab base damage increased by 35%.
      • BackstabBackstab damage bonus from being behind the target reduced to 20% (was 30%).
      • Dark ShadowDark Shadow is a new talent at level 90: While Shadow DanceShadow Dance is active, all damage you deal is increased by 30%.
      • Deepening ShadowsDeepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow DanceShadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
      • Energetic StabbingEnergetic Stabbing (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with BackstabBackstab.
      • Shadow's WhisperShadow’s Whisper redesigned. Deepening ShadowsDeepening Shadows reduces the remaining cooldown of Shadow DanceShadow Dance by an additional 1.0 second per combo point spent. Shadow DanceShadow Dance gains 1 additional charge.
      • Etched in Shadow (Artifact trait) is now named Etched in ShadowWeakpoint: Increases the critical strike damage of BackstabBackstab and ShadowstrikeShadowstrike by 5% per point.
      • Feeding FrenzyFeeding Frenzy (Artifact trait) now lasts for 30 seconds (was 20 seconds).
      • Flickering ShadowsFlickering Shadows (Artifact Trait) redesigned: Now reduces the cooldown of SprintSprint by 10 seconds and VanishVanish by 30 seconds.
      • GloombladeGloomblade damage increased by 10%.
      • Marked for DeathMarked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
        • Developers’ notes: This is to balance it against PremeditationPremeditation, which is now on the same row. It’s a buff in a raid setting, where the talent was very weak.
      • Master of ShadowsMaster of Shadows now gains 25 Energy over 3 seconds when you enter StealthStealth or Shadow DanceShadow Dance.
        • Developers’ notes: Pooling energy going into a Shadow DanceShadow Dance has long been the way to play Subtlety, and we’d like to bring that back. This design still gives you more energy for a Shadow DanceShadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
      • NightbladeNightblade now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
        • Developers’ notes: Further pushes Subtlety away from maintaining NightbladeNightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives NightbladeNightblade a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
      • PremeditationPremeditation has been removed.
      • Relentless StrikesRelentless Strikes now causes your finishing moves to generate 6 Energy per combo point spent.
      • Second ShurikenSecond Shuriken (Artifact trait) damage increased by 200%.
      • Shadow DanceShadow Dance now has 2 charges (was 3), and is no longer on the global cooldown.
      • Shadow DanceShadow Dance’s base duration increased to 4 seconds (was 3 seconds).
      • Shadow NovaShadow Nova (Artifact trait) damage increased by 67%.
      • Shadow's WhisperShadow’s Whisper (Artifact trait) now increases Energy gain by 8 (was 5).
      • ShadowstepShadowstep now has 2 charges for Subtlety.
      • ShadowstrikeShadowstrike now hits at melee range (was a 15 yard range) and generates 2 combo points (was 1).
      • ShadowstrikeShadowstrike, when used while Stealthed, now deals 25% increased damage (was 9%) and teleports you up to 25 yards behind your target. This does not happen while in Shadow DanceShadow Dance or during SubterfugeSubterfuge.
      • Shuriken ComboShuriken Combo is a new passive talent available at level 70: Shuriken StormShuriken Storm increases the damage of your next EviscerateEviscerate by 10% for each enemy hit beyond the first. Stacks up to 5 times.
        • Developers’ notes: This aims to remove maintaining NightbladeNightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
      • Shuriken StormShuriken Storm base damage increased by 67%.
      • SprintSprint now allows Subtlety Rogues to run over water. This is only possible when running forward.
      • SubterfugeSubterfuge’s duration increase to Shadow DanceShadow Dance reduced to 1 second (was 2 seconds).
      • Symbols of DeathSymbols of Death redesigned. Invoke ancient symbols of power, generating 40 Energy and increasing your damage done by 15% for 10 seconds.
      • The Quiet KnifeThe Quiet Knife (Artifact trait) now increases damage dealt by BackstabBackstab by 5% (was 3%) per point.
      • Etched in ShadowEtched in Shadow (Artifact trait) now increases the critical strike damage of BackstabBackstab and ShadowstrikeShadowstrike by 8% per point.
  • Shaman [Top]
  • Warlock [Top]
    • All Warlock pets and summons now have the same bounds and combat reach, including the glyphed versions of the base pets.
    • Soul HarvestSoul Harvest duration is now 12 seconds + 4 seconds per target, for a maximum of 36 seconds (was 15 seconds + 2 seconds per target, maximum 35 seconds).
    • Affliction
    • Demonology
    • Destruction
      • Developers’ Notes: Soul ShardsSoul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul ShardsSoul Shard generation, prevent random overcapping of resources, rein in Soul ShardsSoul Shards generation slightly, and reduce the number of Chaos BoltChaos Bolts being cast.
      • All damage increased by 10%.
      • CataclysmCataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
      • Channel DemonfireChannel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
      • Chaos BoltChaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
      • Chaos BoltChaos Bolt cast from the Chaos BoltChaos Bolt rift now deals 60% increased damage.
      • ConflagrateConflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
      • ConflagrateConflagrate now generates double resources from hitting a second HavocHavoc target.
      • Dimensional RiftDimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
      • EradicationEradication’s damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
      • Fire and BrimstoneFire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
      • HavocHavoc‘s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
      • ImmolateImmolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul ShardsSoul Shard).
      • ImmolateImmolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
      • IncinerateIncinerate now generates 1 Soul Shard Fragment, and now generates 2 Soul Shard Fragments on a critical strike.
      • IncinerateIncinerate’s mana cost reduced by 16%.
      • Rain of FireRain of Fire’s damage increased by 25%.
      • Reverse EntropyReverse Entropy redesigned slightly: Chaos Bolt and Rain of FireRain of Fire restore 35% of your maximum mana and deal 10% increased damage.
      • ShadowburnShadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
      • Soul ConduitSoul Conduit now causes every Soul ShardsSoul Shard you spend to have a 15% (was 20%) chance to be refunded.
      • SoulsnatcherSoulsnatcher (Artifact trait) now causes Chaos BoltChaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul ShardsSoul Shard.
      • Wreak HavocWreak Havoc now reduces the cooldown of HavocHavoc by 20 seconds, and no longer increases its duration.
  • Warrior [Top]
    • Arms
      • All abilities damage increased by 10%, in addition to any damage changes below.
      • Auto-attack rage generation increased by 10%. Critical strike auto-attacks now generate 30% bonus Rage (was 50%).
      • The effect of Mastery has been reduced by 20%.
      • Anger ManagementAnger Management now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of BladestormBladestorm.
      • CleaveCleave damage increased by 20%.
      • Colossus SmashColossus Smash cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
      • DauntlessDauntless cost reduction is now 10% (was 20%).
      • Deadly CalmDeadly Calm now reduces Rage costs during Battle CryBattle Cry by 75% (was 100%).
      • ExecuteExecute damage increased by 25%. If the target does not die, 30% of the Rage spent on ExecuteExecute is refunded.
      • Fervor of BattleFervor of Battle is now moved to Level 75.
      • Fervor of BattleFervor of Battle damage bonus increased to 80% (was 45%).
      • Focused RageFocused Rage is now moved to Level 90.
      • Focused RageFocused Rage now costs 20 Rage (was 15 Rage).
      • In For The KillIn For The Kill is now moved to Level 90, passively causes Colossus SmashColossus Smash to grant you 10% Haste for 8 seconds.
      • In For The KillIn For The Kill now refunds 40 Rage (was 30 Rage).
      • Mortal StrikeMortal Strike damage increased by 20%.
      • Opportunity StrikesOpportunity Strikes now causes your extra attacks to generate 5 Rage, with a 0.5 second internal cooldown.
      • OverpowerOverpower no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
      • Precise StrikesPrecise Strikes (Artifact trait) now causes Colossus SmashColossus Smash to increase the critical strike chance of your next Mortal StrikeMortal Strike or ExecuteExecute by 10% per rank.
      • RavagerRavager now generates 7 Rage per tick if it damages at least one enemy, for a maximum of 49 Rage over its duration if every tick deals damage.
      • RendRend cost increased to 30 Rage (was 10 Rage).
      • RendRend’s first hit now deals 150% weapon damage.
      • RendRend’s duration decreased to 8 seconds (was 15 seconds).
      • RendRend now deals damage every 2 seconds (was 3 seconds).
      • RendRend’s periodic damage has been increased to 2.5x attack power (was 2.4x attack power).
      • Initial hit decreased to 150% weapon damage, down from 280%.
      • Periodic damage increased to 2.5x AP per tick, up from 2.4x AP.
      • Shattered DefensesShattered Defenses (Artifact trait) now causes Colossus SmashColossus Smash to increase the damage of your next Mortal StrikeMortal Strike or ExecuteExecute by 60% (was 30%). This effect no longer increases the critical strike chance of Mortal StrikeMortal Strike or ExecuteExecute.
      • SlamSlam damage increased by 35%.
      • Titanic MightTitanic Might now increases the duration of Colossus SmashColossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus SmashColossus Smash by 8 seconds.
      • TraumaTrauma is now moved to Level 45.
      • TraumaTrauma is now also activated by ExecuteExecute.
      • Void CleaveVoid Cleave (Artifact trait) damage increased by 100%.
      • WhirlwindWhirlwind damage increased to 90% weapon damage per hit, now costs 30 Rage (was 25 Rage).
    • Fury
      • All damage increased by 5%.
      • FrenzyFrenzy now lasts 15 seconds (was 10 seconds).
      • JuggernautJuggernaut (Artifact trait) now lasts 8 seconds (was 6 seconds). JuggernautJuggernaut can now be activated when an off-hand hit killed the target.
    • Protection
      • Ignore PainIgnore Pain absorb amount increased by 20%
      • IndomitableIndomitable now increases maximum health by 20% (was 25%) and maximum effect of Ignore PainIgnore Pain by 20% (was 25%).
      • RevengeRevenge damage reduced by 12%.
      • Shield BlockShield Block can only be extended to a maximum of three times its base duration.

PvP Developers Q&A

Video and notes from ArenaJunkies:

General

– Leveling via PvP will be buffed

– Developers are still undecided on Solo Queue for PvP

One of the many things they’re concerned about for Solo Queue is there is a lot more DPS than healers.

Gear

– In 7.2 players can melt their gear acquired from PvP at the Obliterium forge and turn it into a currency to purchase different PvP gear

– Bonus rolls will be added for the weekly rated gear rewards

– Certain PvP mounts such as Vicous and Battleground mounts will now be account wide, Gladiator mounts remain character bound

– For Legion Season 3 you’ll be able to purchase Legion Season 1 and 2 gear from the vendor

– Developers don’t like how complicated the stat differences are in PvP and PvE currently

 

Duels

– Stat templates might be added to duels, but not in 7.2

 

Rated Battlegrounds

– Developers see Balance Druids and Mistweavers as a problem in RBGs when competitive teams are looking to find 3 Mistweavers + 5 Balance Druids per team

 

Title Rewards

– Blizzard is working on ways to be more transparent about title ranges

7.1 PvP changes

Player versus Player

  • Nagrand Arena has received a significant visual update.

 

Honor System

  • Honor talents will no longer be lost when a player chooses to Prestige.
  • Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.

 

Rewards

  • The Item Levels of PvP gear rewards now scale as World Quest gear rewards scale, and PvP gear rewards can be Titanforged, Warforged, socketed, or include tertiary stats.
  • Players will no longer receive a bonus piece of gear based on their rating for the first two wins in each rated bracket (2v2, 3v3, 10v10).
  • Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10).
  • Bonus gear will be of the “Gladiator” type at PvP ratings below 2000, and of the “Elite” type at PvP ratings above 2000.
  • The first victory of the day bonus now includes a large Artifact Power reward.
  • The reward increase for your first victory of the day has been extended to all brackets: Skirmishes, 2v2 Arenas, 3v3 Arenas, and Rated Battlegrounds.
  • Artifact Power rewards have been increased.

 

Honor Talents

 

Death Knight

  • Frost
  • The two bottom rows of Death Knight Honor Talents have been significantly redesigned:
    • Choose one of: Deathchill, Frozen Center, or Delirium
    • Choose one of: Tundra Stalker, Overpowered Rune Weapon, Chill Streak
  • Chill Streak Damage increased, cooldown reduced to 45 seconds (was 60 seconds).
  • Remorseless Winter’s snare now cannot be dispelled.
  • Unholy
  • Unholy Mutation duration reduced to 8 seconds (was 12 seconds).

 

Druid

  • Many talents have changed positions in the Druid Honor Talent tree.
  • Pouncing Strikes now affects Maim and Rip, but no longer affects Rake.
  • Pouncing Strikes no longer causes you to leap towards the target.
  • Tranquility now heals for double the amount in PvP.
  • Disentanglement now causes Efflorescence to remove all snare effects from friendly targets when it heals.
  • Thorns now deals 5% of the attacker’s total health in Nature damage.
  • Nourish has been re-designed:
    • Reduces the cast time of Healing Touch by 0.5 seconds and automatically applies one of your missing healing-over-time spells to the target. If all of them are present, Healing Touch critically heals.

 

Monk

  • Fast Feet now also reduces the duration of snares by 20%.
  • Brewmaster
  • Yulon’s Gift has been replaced with Niuzao’s Essence.
  • Casting Purifying Brew now dispels all snare effects.
  • Mighty Ox Kick cooldown reduced to 30 seconds (was 60 seconds).
  • Mistweaver
  • Refreshing Breeze now refreshes the duration of Essence Font on targets rather than Renewing Mist.
  • The Soothing Mist from Ancient Mistweaver Arts mana cost reduced, and healing increased slightly.
  • Dome of Mist duration increased to 8 seconds (was 6 seconds).
  • Fortune Turned healing bonus increased to 50% per stack for 2 stacks (was 15% per stack for 3 stacks).
  • Healing Sphere healing increased by about 40%, and its cooldown reduced from to 45 seconds (was 60 seconds).
  • Windwalker
  • Grapple Weapon is a sixth tier Honor Talent.
    • Disarms the enemy for 6 seconds, with a 60 second cooldown.
  • Spinning Fire Blossom generates 1 Chi, costs 50 Energy.
  • Spinning Fire Blossom is now affected by Mastery: Combo Strikes.
  • Heavy-Handed Strikes now causes Fists of Fury to reduce the movement speed of targets by 70% for 2 seconds each time it deals damage.
  • Heavy-handed Strikes has been moved to the sixth tier.
    • The first tick of Fists of Fury will knock down and stun targets.
  • Zen Meditation has been replaced by Zen Moment:
    • Costs 5 Chi. Has a 45 second cooldown and a 10 second duration.
    • Reduces damage taken by 20%, increases healing taken by 20%.
    • Each attack that triggers Combo Strikes (in non-consecutive ability use) reduces the effect by 5%.  Zen Moment fades if it reaches 0%.
  • Whirling Kicks has been replaced by Control of Mists:
    • Every 20 seconds, Effuse is instant-cast. You gain a Control of Mists debuff with a 20 second duration after casting Effuse instantly. Each Chi spent while Control of Mists debuff is active will reduce its remaining duration by 1 second.
  • Yulon’s Gift now only affects Flying Serpent Kick.
  • Rushing Tiger Palm has been replaced with Disabling Reach:
    • Disabling Reach now increases the range of Disable by 7 yards.

 

Paladin

  • Retribution
  • Vengeance Aura now only affects targets who have your Greater Blessings.

 

Shaman

  • Restoration
  • The Honor Talent version of Spirit Link cooldown reduced to 30 seconds (was 60 seconds).
  • Earth Shield’s protection now activates when the target takes an attack equal to 6% of their total health (was 10%).

 

Warlock

  • Destruction
  • Multiple Honor Talents have changed positions in the Honor Talent tree.
  • Cremation has been redesigned:
    • Cremation now makes Immolate an instant cast, and Conflagrate deals an additional 4% of the target’s total health in Fire damage.
  • New Honor Talent: Focused Chaos
    • Focused Chaos increases the damage of your Chaos Bolt by 150%, but it no longer is also cast on your targets afflicted by your Havoc.
  • New Honor Talent: Entrenched in Flame
    • Conflagrate roots targets until cancelled. This effect is not broken by damage.
  • Bane of Havoc no longer replaces Havoc, and both can be used.

 

7.1 class changes

Class Changes

Death Knight

  • Blood
    • Icebound Fortitude has returned, reducing damage taken by the Death Knight by 30% (remains at 20% for Frost Death Knights).
  • Frost
    • Frozen Pulse now triggers if you have fewer than 2 full Runes (was 1).
    • Frozen Pulse damage reduced to 60% of Attack Power (was 72%).
    • Glacial Advance now hits targets in melee range more reliably.
    • Razorice now increases Frost damage by 3% per stack (was 2%).
    • Obliterate damage increased by 20%.
    • Howling Blast damage increased by 50%.
  • Unholy
    • Death Coil damage increased by 50%.

Demon Hunter

  • Agonizing Flames damage bonus to Immolation Aura reduced to 30% (was 50%).
  • Felblade is now usable against targets in melee range even if the Demon Hunter is rooted.
  • Distance from which Soul Fragments can be used for Soul Cleave, Soul Barrier, and Spirit Bomb has been increased to 25 yards (was 20 yards).
  • Demon Blades will now trigger while on the global cooldown (was delayed until after the GCD). This is not a gain to throughput.
  • Spirit Bomb healing from damage increased to 15% (was 10%).
  • Soul Barrier now lasts 12 seconds (was 8 seconds).
  • Abilities learned have been spaced out:
    • Sigil of Silence – Level 101
    • Empower Wards – Level 103
    • Sigil of Misery – Level 105

 

 

Druid

  • Mastery: Harmony now includes Frenzied Regeneration.
  • Ysera’s Gift will only heal party or raid members.
  • Living Seed now copies 25% of the crit heal (was 50%).
  • Seeds of the World Tree now increases that amount by 8%/point (was 10%).
  • Owlkin Frenzy will now only affect Lunar Strike (and not Solar Wrath or Stellar Flare).
  • Swiftmend healing increased to 770% of Spell Power (was 700%).
  • (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch.
    • Regrowth is castable in Moonkin Form.
    • Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate.
    • (Restoration) Regrowth has 40% additional chance to crit (was 60%).
  • Activating Incarnation no longer triggers a global cooldown for any spec.
  • Incarnation: Chosen of Elune once again provides the armored Moonkin model.
  • Galactic Guardian:
    • Now causes Moonfire to generate 10 Rage (was 15).
    • Now increases its direct damage by 300%.
    • Now has a spell alert.
  • Guardian
    • Thick Hide now reduces damage taken by 6% (was 10%).
  • Restoration
    • Prosperity now reduces your Swiftmend cooldown by 3 seconds (was 5 seconds).
    • Cultivation healing increased by 20%.

 

 

Hunter

  • Track Mechanicals granted to all gnome and goblin hunters, as well as any hunter who uses the Mecha-Bond Imprint Matrix.
  • Posthaste now lasts 5 seconds (was 8 seconds).
  • Vulnerable now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times).
  • New Hunter talent (replacing Dash):
    • Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds.
  • Survival
    • Raptor Strike damage increased by 100%.
    • Carve damage increased by 150%.
    • Butchery damage increased by 35%.
    • Throwing Axes damage increased by 25%.
    • Animal Instincts has been redesigned: Flanking Strike now also reduces the remaining cooldown of a random one of the following abilities:
    • Flanking Strike
    • Mongoose Bite
    • Aspect of the Eagle
    • Harpoon

 

Mage

  • Arcane
    • Arcane Blast damage increased by 17%.
    • Arcane Missles damage increased by 17%.
    • Arcane Orb damage increased by 17%.
    • Arcane Charges now increase mana costs by 125% (was 100%).
  • Fire
    • Pyroblast damage reduced by 6%.
    • Flamestrike damage increased by 15%.
    • Aftershocks damage increased by 15%.
  • Frost
    • Brain Freeze now also increases the damage of your next Flurry by 50%.
    • Waterbolt damage increased by 25%.
    • Water Jet damage increased by 100%.
    • Lonely Winter now increases the damage of affected spells by 25% (was 20%).
    • Flurry damage increased by 5%.
    • Ice Lance damage increased by 5%.
    • Frostbolt damage increased by 5%.
    • Ray of Frost damage increased by 5%.
    • Frost Bomb damage increased by 5%.
    • Comet Storm damage increased by 5%.
    • Ebonbolt damage increased by 5%.
    • Frozen Orb damage increased by 5%.
    • Blizzard damage increased by 10%.

 

 

Monk

  • Effuse now heals for 250% of attack power (was 200%).
  • (Windwalker, Brewmaster) Crackling Jade Lightning now costs 20 Energy, plus 20 Energy per second.
  • Brewmaster
    • Brewmaster Monks now gain 15% additional Armor from gear.
    • Brew-Stache now lasts 4.5 seconds (was 1.5 seconds).
  • Mistweaver
  • Sheilun’s Gift now activates Soothing Mist.
  • Chi-Ji Crane Heal now heals for 135% of spell power (was 150%).
  • Soothing Mist now heals for 64% of spell power per tick (was 55%).

 

 

Paladin

  • Retribution Aura no longer ignores tanks (including self).
  • Flash of Light now heals 450% of spell power (was 425%) and costs 18% of base mana (was 16%).
  • Holy
  • The Rule of Law talent now increases the radius of Tyr’s Deliverance by 50%.
  • Light’s Hammer now costs 35% of base mana (was 40%).
  • Sanctified Wrath now extends Avenging Wrath by 5 seconds (was 10 seconds).
  • Retribution
  • Holy Wrath now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health.
  • Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice.
  • Protection
  • First Avenger: Avenger’s Shield now add +50% damage to the first target, and +10% Grand Crusader proc chance.
  • Bastion of Light now has a 2-minute cooldown (was 3 minutes).
  • Crusader’s Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

 

Priest

  • Mindbender now returns 0.5% of your mana per tick (was 0.75%).
  • Discipline
  • Power Word: Solace now returns 1% of your mana per tick (was 0.75%).
  • Clarity of Will’s cast time is now 2.0 seconds (was 2.5 seconds).
  • Contrition now increases Atonement by 3 seconds (was 2 seconds).
  • Holy
  • Renew healing increased to 62% of spell power (was 55%).
  • Desperate Prayer now heals and increases health by 30% (was 20%).
  • Divinity now lasts 6 seconds (was 8 seconds).
  • Heal now heals for 500% of spell power (was 475%).
  • Prayer of Mending now heals for 175% of spell power (was 150%).
  • Prayer of Mending now avoids jumping to targets that already have Prayer of Mending, if possible.
  • Binding Heal now costs 2.5% of mana (was 3.0%).
  • Holy Fire damage increased to 200% of spell power (was 150%).
  • Shadow
  • Arcane Torrent now generates 15 Insanity.
  • Power Word: Shield cost increased by 51%.
  • Shadowform has returned as a new spell for Shadow Priests:
    • Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%.
    • You may not cast any Holy spells while in this form.
    • The shadowy visual is now tied to Shadowform.
    • Voidform now acts to intensify Shadowform. It automatically triggers Shadowform if not already active, and you gain the effects of both.
    • When Voidform ends, you return to Shadowform.
    • The damage of all Shadow Priest abilities has been reduced to compensate for this, resulting in no net gain or loss of damage.

 

Rogue

  • Kingsbane now generates 1 combo point.
  • Hemorrhage, Marked for Death, and Ghostly Strike show up on the caster’s nameplates.
  • The cast time for all Assassination poisons has been reduced to 1.5 seconds (was 3 seconds).
  • Outlaw
    • Saber Slash damage increased by 10%.
    • Pistol Shot damage increased by 10%.
    • Ghostly Strike damage increased by 10%.
    • Blunderbuss damage increased by 10%.

 

 

Shaman

  • Fire Elemental, Earth Elemental, and Feral Spirits now all have totem timers.
  • Earthquake Totem has been renamed to Earthquake and no longer summons a totem.
  • Torrent now provides a 30% bonus to Riptide’s initial heal (was 40%).
  • Elemental
    • Earth Shock damage increased by 15%.
    • Frost Shock damage increased by 15%.
    • Stormkeeper now also makes the affected Lightning Bolts and Chain Lightning instant.
    • Stormkeeper now has a 1.5 second cast time.

 

Warlock

  • Demon Skin and Demonic Circle have swapped talent locations.
  • Devour Magic has returned for Felhunters.
  • Doomguard’s Doom Bolts damage increased by 13%.
  • Affliction
    • Unstable Affliction now afflicts a target with up to 5 Unstable Afflictions at once.
    • Compounding Horror trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times.
    • Soul Effigy is now immune to AOE damage.
    • Agony damage increased by 5%.
    • Unstable Affliction damage increased by 5%.
    • Siphon Life damage increased by 5%.
    • Drain Life damage increased by 5%.
    • Drain Soul damage increased.
    • Phantom Singularity damage increased by 5%.
    • Corruption damage increased by 10%.
  • Demonology
    • Demonwrath now generates Soul Shards more consistently.
    • Demonic Empowerment now increases health by 20% (was 50%).
    • Thal’kiel’s consumption deals damage equal to 8% of pet health (from 6%).

 

 

Warrior

 

  • Inspiring Presence now affects party and raid members only.
    • Hamstring is now on the global cooldown, and can once again trigger Tactician.
    • Bladestorm damage increased by 8% for all specs.
  • Fury
    • Raging Blow damage increased by 8%.
    • Rampage damage increased by 8%.
    • Execute damage increased by 8%.
    • Bloodthirst damage increased by 8%.
    • Odyn’s Fury damage increased by 8%.
    • Furious Slash damage increased by 8%.
    • Dragon Roar damage increased by 8%.
    • Ravager damage increased by 8%.
    • Enrage now increases damage taken by 20% (was 30%).

 

  • Warpaint now modifies the Enrage damage taken increase to 15%.