Demon hunter mobility nerfed while carrying the flag

9/2/16 hotfix

  • Demon Hunter Glide speed is reduced while carrying a battleground flag.
  • Demon Hunter Fel Rush speed is reduced when cast in the air while carrying a battleground flag.

Legion Vengeance demon hunter

Very likely these will change as we get more experience with demon hunters. This build focuses on flag carrying and team fights for RBGs. When choosing talents I went with the following priority:

  1. Mobility
  2. AoE damage
  3. Damage
  4. Survivability

These stats do not include changes due to the PvP modifiers.


Tier 99: Agonizing Flames empowers Immolation Aura to increase your movement speed by 30%, and deals 50% increased damage. This will also increase healing if you have the Charred Warblades artifact trait.

Tier 100: Burning Alive will spread Fiery Brand to nearby targets. Maybe, Feast of Souls to increase healing received from Soul Cleave. Fallout empowers Immolation Aura’s initial burst to have a chance to shatter Lesser Soul Fragments from enemies. All three seem solid.

Tier 102: Felblade for 15-yard charge (15 sec cd) and dealing 560% fury damage. generating 30 fury in addition to the damage. Shear has a chance to reset cooldown.

Tier 104: Feed the Demon to reduce the cooldown on Demon Spikes or Soul Rendering for 50% Leech when Metamorphosis is active. 

Tier 106: Quickened Sigils due to high movement.

Tier 108: Fel Devastation (1 min cd, 20 yd range) to deal damage to enemies in front of you and gain heals from that damage. Spirit Bomb may be better in large team fights.

Tier 110: Last Resort (3 min cd) will transform you into Metamorphosis from if you sustain fatal damage and return you to 30% health. Soul Barrier looks like a solid option. This is a shield barrier that can’t be fully depleted. It will always have a minimum absorption amount. Excess healing from Fragments will increase the absorption amount.

PVP talents

Row 1: Relentless to reduce the duration of incoming crowd control effects by 25%.

Row 2: Tormentor reduces the range of Torment but increases the damage taken by the target by 20% for six seconds. Your melee attacks refresh the duration.

Row 3: Rain of Chaos increases the range of Infernal Strike by 10 yards and adds an additional charge.

Row 4: Eye of Leotheras. How about this one? Hit Eye of Leotheras when a caster attacks you and they will take 4% of their health in shadow damage for every spell. Each spell resets the duration. For example, standing in a mages orb might actually kill the mage.

Row 5: Everlasting Hunt for increased movement speed. Cleansed by Flame to empower Immolation Aura to dispel magic effects. Probably Cleansed by Flame.

Row 6: Demonic Trample allows you to enter Metamorphosis every 30 seconds and gains 200% increased speed for 7 seconds, knocking every enemy in your path and dealing physical damage. Can’t be snared, but you can’t use your normal attacks.

Artifact Weapon

Here’s a path to increase survivability. Go the other direction to increase damage.

Damage priority

Priority for RBGs, assuming you will usually have multiple targets around you.

  • Soul Cleave with at least 60 plus Pain if you’re missing health (e.g., <80%)
  • Immolation Aura on cooldown
  • Spirit Bomb, if talented, to maintain Fraility debuff on targets
  • Torment on cooldown, with Tormentor honor talent, to increase damage by 20%
  • Sigil of Flame on cooldown
  • Fiery Brand on high DPS enemy during their offensive cooldowns
    • If you take the Burning Alive talent then use Fiery Brand on cooldown
  • Shear
  • Use Infernal Strike and Felblades for mobility
  • Throw Glaive if out of melee range

Active mitigation

  1. Soul Carver on cooldown to generate Soul Fragments
  2. Soul Cleave
  3. Keep at least one charge of Demon Spikes active
  4. Empower Wards when the casters open up on you
  5. Put Fiery Brand on to a high DPS enemy

Defensive cooldowns

  1. Metamorphosis


So many ways to move across the map:

  1. Double Jump and Glide for many reasons, including flag carrying.
  2. Infernal Strike (20 sec recharge). Taking Rain of Chaos increases it’s range from 30 to 40 yards and number of charges from two to three.
  3. Felblade gives you a 15 yard charge (15 second cooldown). Another good ability for flag carrying.
  4. Vengeful Retreat to vault away from enemies and reduce their speed by 70% for 3 seconds.
  5. Talents such as Felblade and Demonic Trample.

Legion PvP guides

Skill-Capped articles on talent choices

Death knight, frost  article  Hazzed videos

Death knight, unholy  ArenaJunkies

Demon hunter, havoc  Evylyn  video  video2  Ghazzy   Trillebartom

Good theorycrafting in this thread.

Demon hunter, vengeance   video  video #2

Druid, balance    Torrentz   Artifact traits

Druid, feral

Druid, restoration  Supatease  Doomsen

Hunter, beast mastery  Glinks

Hunter, marksmanship  Glinks  Glinks

Hunter, survival  Dillypoo   Kargoz

Mage, fire

Mage, frost   Xaryu  video

Monk, mistweaver  (not specific to PvP)  Mysticall the Monk  Fistweaving!   ArenaJunkies  Artifact trait path per Nepho

Monk, windwalker    Venruki  Feddx

Paladin, holy  ArenaJunkies

Paladin, protection  video #2

Paladin, retribution: Vanguards  Savix

Priest, discipline:  Mileyzor  video

Priest, shadow:  Zunniyaki  arenajunkies  Snutz

Rogue  Dalaran  Sensus pshero   Sativ

Rogue, assassination  video   Sativ

Rogue, outlaw   Nahj  Sensus  Sativ

Rogue, subtlety:  Sativ  Nahj

Rogue, subtlety: long dance build

Rogue, subtlety: Thief’s Bargain build

Shaman, elemental:  Effs

Shaman, enhancement  Jaimex

Shaman, restoration:  Bluntsblue  Reznor   Cdew

Warlock, demonology:  Sosseri  Maldiva   video

Warlock, destruction:  Maldiva   Cobrak

Warrior, arms:  Chili   Smexxin arena tips   Bajheera  Evylyn  Bajheera cleave spec

Irub post on maximizing focused rage burst

Warrior, fury:  Bajheera

Warrior, protection

Legion Havoc demon hunter

Very likely these will change as we get more experience with demon hunters. This build focuses on RBGs, including being the flag carrier.


Basic approach: stun the target multiple times to make the target immune to further stuns. Every 35 seconds, use Fel Eruption against this target to hit for 2,400% of attack power. Yes, you read that right.

Tier 99: Fel Mastery increases Fel Rush damage by 50% plus grants 25 Fury if you hit a target.

Tier 100: Prepared reduces the cooldown of Vengeful Retreat to 15 seconds and allows you to assault nearby enemies for 100% physical damage, vault away and reduce their movement speed by 70% for 3 seconds.

Tier 102: Felblade for 15-yard charge (15 sec cd) and generating 30 fury in addition to the damage.Demon’s Bite has a chance to reset cooldown.

Tier 104: Netherwalk for a 100% movement speed increase and immunity for damage for 5 seconds. 

Tier 106: Momentum works well with Fel Rush and Vengeful Retreat. These two abilities will then increase your damage by 20% for 4 seconds.

Fel Eruption (20 yd range, 35-second cd) stuns the target for 2 seconds and inflicts 1,200% of attack power damage. This increases to 2,400% if the target is fully immune to stuns.

Nemesis increases damage by 20% (recent buff) for 1 minute with a 2-minute cooldown.

I’m thinking Momentum in this tier.

Tier 108: Demon Reborn allows Metamorphosis to reset the cooldowns of Eye Beam (50 fury, 20 yd range, 45 sec cd, 550% of attack power), Chaos Nova (30 fury, 5 sec stun of nearby enemies, 1 min cd) and Blur (increase dodge chance by 50%, reduce all damage by 35% for 10 seconds, 1 min cd). Used in conjunction with the Awaken the Demon Within Talent.

Alternatively, Master of the Glaive with the Rushing Vault PvP talent.

Tier 110: Chaos Blades (2 min cd) increases damage for 12 seconds and increases auto-attack damage by 200%.

PVP talents

How about this one? Hit Eye of Leotheras when a caster attacks you and they will take 4% of their health in shadow damage for every spell. Each spell resets the duration. For example, standing in a mages orb might actually kill the mage.

Row 1: Gladiator’s Medallion for an arena, Relentless for RBGs.

Row 2: You’re squishy. Correction: VERY squishy. Take Reinforced Armor for 10% increased health. Sparring against melee teams.

Row 3: Cover of Darkness increases the chance by 50% that you and your allies will avoid damage while within your Darkness (8 yd radius cloak for 8 seconds) effect.

Row 4: Eye of Leotheras (see above)

Row 5: Awaken the Demon Within (1 min cd): See details above.

Row 6: Mana Break will deal 1% additional damage for every 2% of missing mana of your target. Might be very good way to finish off a healer in long fights. If you feel your squishy take Rain from Above for escapes. Otherwise, Detainment turns Imprison into a Cyclone with a 10-second cooldown.

Damage priority

  1. Eye Beam if multiple targets
  2. Chaos Strike with >60 fury
  3. Blade Dance if multiple targets
  4. Demon’s Bite. If you take Demon Blades in Tier 100 this talent replaces Demon’s Bite and is part of your auto-attack. Good for generating fury without using a gcd.
  5. Throw Glaive if you’re out of range

Other things I found interesting:

  • Consume Magic is an interrupt with a 20 yard range and a 15 second cooldown. A successful interrupt generates 50 Fury.
  • Double Jump and Glide for many reasons, including flag carrying.
  • Fel Rush gives you two charges with a 10 second recharge. Another good ability for flag carrying.
  • Spectral Sight allows you to see enemies through barriers and stealthies for 10 seconds every 30 seconds.