I know that “certain” melee like to overextend and get the whole group into trouble. But here’s the basics of what we should be doing.
- Always try to be near an obstacle; if you’re in the open you’re likely to be targeted.
- Preferably our melee will be between you and the enemy casters.
- Healers should partner with a DPS caster and stay near each other.
- If you start taking a lot of damage then get behind the obstacle to LOS (line-of-sight) the enemy casters. Don’t think you need to heal the group or DPS on the kill target at this time.
- Example: Stay very close to the hut at Waterworks. You can go inside or run to the backside if you get into trouble.
- If it’s a melee on you then your DPS caster partner can CC and kill them.
- If it’s just casters then you can wait for them to change targets.
- Tell your melee to pull back if they get out of range.
- Try not to hit the enemy in the back of their group. If it was the original kill target then the target caller should switch to someone else.
- If a melee attacks try to drag them back towards our casters and away from their healers.
- DKs should be gripping overextended enemy players into our group.
- It’s OK to be patient. If they’re not after your flag carrier (FC) and not on the flag then there’s no need to be aggressive.
- Listen when your healers need you to come back (Fraxxure).
- Preferably, we will have a melee (rogue, warrior, DK, monk) spinning the flag. Ask someone to take over if you’re going to die.
- Get behind our healers.
- It’s OK to turn around and go the “wrong way” if the closest group to you is the enemy. The farther they have to chase the more likely we’ll kill their flag carrier.