Update to spec tuning: 9/13/17

Player versus Player

  • All specs that received general damage increases below have been reduced by an equivalent amount in PvP, as the Netherlight Crucible’s item-level increases to the player’s Artifact weapon have very little impact on PvP.

Classes

  • Developers’ notes: All of the damage increases below are a combination of buffing specs that don’t benefit from the Netherlight Crucible’s item level increase as much as other specs, as well as tuning the specs relative to each other.
  • Death Knight
    • Frost
      • All damage increased by 4%.
  • Demon Hunter
    • Havoc
      • All damage increased by 3%.
  • Druid
    • Feral
      • All damage increased by 2%.
  • Hunter
    • Beast Mastery
      • All damage increased by 6%.
    • Survival
      • All damage increased by 5%.
  • Monk
    • Windwalker
      • All damage increased by 9%.
  • Rogue
    • Assassination
      • All damage increased by 5%.
    • Outlaw
      • All damage increased by 6%.
    • Subtlety
      • All damage increased by 1.5%.
  • Shaman
    • Enhancement
      • All damage increased by 3%.

 

Advertisements

Spec tuning: 9/13/17

With maintenance this week, we’re going to make several spec damage tuning adjustments. Given the nature of the class changes we made in 7.3, we’ve not needed tuning adjustments through the first two weeks of the patch. However, one change that is coming this week is a bonus to the item level of your Artifact weapon when you activate the Netherlight Crucible. That bonus has a varying effect on certain specs, because not all specs’ abilities scale the same with the DPS of their equipped weapon. This is something that we’d like to address in the future, but for now, we can deal with it via tuning.

Furthermore, there are a few specs that we’d like to outright buff.

We’ll implement the following damage increases to account for the Netherlight Crucible:

Death Knight – Frost +4%
Demon Hunter – Havoc +3%
Druid – Feral +2%
Hunter – Beast Mastery +6%
Hunter – Survival +5%
Monk – Windwalker +9%
Rogue – Assassination +5%
Rogue – Outlaw +6%
Rogue – Subtlety +1.5%
Shaman – Enhancement +3%

And as always, we’ll continue to keep a close eye on performance going forward

PvP Tuning 6/28/17: lots of changes

Death Knight

  • Unholy
    • Crypt Fever damage reduced by 33%.
    • PvP template Strength increased by 5%.

Demon Hunter

  • Havoc
    • Chaos Strike deals 5% less damage in PvP situations (was 15% less damage).
    • Annihilation deals 5% less damage in PvP situations (was 15% less damage).
    • PvP template Versatility increased by 5%.
    • PvP template Agility increased by 3%.

Druid

  • Restoration
    • PvP template Intellect increased by 5%.
    • Damage dealt in PvP reduced by 5%.
    • Healing of Swiftmend increased by 40% in PvP situations.

Monk

  • Brewmaster
    • PvP template Versatility increased by 30%.
    • PvP template Haste increased by 25%.
  • Mistweaver
    • Soothing Mist healing reduced by 20% in PvP situations.
    • Soothing Mist healing cast by Jade Serpent Statue reduced by 20% in PvP situations.
    • Healing of the Ancient Mistweaver Arts version of Soothing Mist reduced by 20%.
    • Way of the Crane heals for 175% of damage dealt (was 200%).
    • PvP template Intellect increased by 3%.
    • Damage dealt in PvP reduced by 5%.

Mage

  • Frost
    • Ebonbolt damage reduced by 10% in PvP situations.
    • Flurry damage reduced by 5% in PvP situations.
    • Glacial Spike damage reduced by 10% in PvP situations.
    • PvP template Intellect increased by 3%.

Paladin

  • Flash of Light healing increased by 15% in PvP situations.
  • Holy
    • PvP template Intellect increased by 5%.
    • Damage dealt in PvP reduced by 5%.
    • Holy Light healing increased by 10% in PvP situations.
    • Holy Shock healing increased by 10% in PvP situations.
  • Protection
    • Sacred Duty reduces cooldown of Blessing of Protection and Sacrifice by 33% (was 50%).
  • Retribution
    • PvP template Versatility increased by 50%.
    • PvP template Haste decreased by 10%.
    • PvP template Critical Strike decreased by 20%.

Priest

  • Discipline
    • Damage dealt in PvP reduced by 3%.
    • PvP template Intellect increased by 5%.
  • Holy
    • Damage dealt in PvP reduced by 5%.
    • PvP template Intellect increased by 3%.
  • Shadow
    • PvP template Intellect increased by 3%.
    • PvP template Versatility increased by 10%.
    • Shadow Mania now grants 4 Insanity every 2 seconds (was 3 Insanity).
    • Mind Trauma now steals 3% Haste (was 1% Haste).
    • Mind Trauma’s maximum Haste stolen is increased to 12% per target, and 24% overall.

Rogue

  • Assassination
    • Poison Bomb damage reduced by 40% in PvP situations (was reduced by 30%).
  • Subtlety
    • Vanish cast by Thieves’ Gambit will now cancel when the target begins to cast a spell.
    • PvP Template Agility reduced by 5%.

Shaman

 

  • Enhancement
    • PvP Template Agility reduced by 5%.
    • Damage of Stormstrike, Stormstrike Off-Hand, Windstrike, and Windstrike Off-Hand reduced by 5% in PvP situations.

Warlock

 

  • Affliction
    • Corruption damage reduced by 15% in PvP situations.
    • Agony damage reduced by 15% in PvP situations.
    • Absolute Corruption now increases the duration of Corruption to 24 seconds in PvP situations (was 40 seconds).
    • Unstable Affliction damage increased by 10% in PvP situations.
    • Drain Soul damage increased by 15% in PvP situations.
    • Gateway Mastery now allows players to use your Demonic Gateway 15 seconds more often (was 30 seconds).

Warrior

 

  • Arms
    • Defensive Stance reduces the Warrior’s damage by 20% in PvP situations (was 10%).
    • PvP Template Strength reduced by 4%.
    • PvP Template Versatility reduced by 3%.